Back to the tower defense. Actually core defense. Feels like an improvement but I missed stuff from the first game. Namely I might say the slowing paths and the weapon upgrades.
The classes (now we have them) are a good change of pace, also graphics are way better. New weapons, not so new towers, new enemies (love & hate case with bosses) and the thing that I hated the most: 15 fucking towers ONLY. I mean, whaaat??? I loved to build and endless corridor of violators in the first instance.
Anyway, this game grows on you. Now we got experience and levels, which brings unlockables. Almost forgot to mention the perks. Passive skills that may modify the way you play?? Yes, please!!!
Really liked this entry and hoping for a third installment. I’ve got to look at the DLCs, but DLCs are a future setting for me now. I must stick with the list.
I’ve played the multiplayer also, which I found that was harder and the stupid (or not) shared tower limitation always stood in the way.
Well, the core is safe, but it’s not the good thing. They add also some background story, and a reasonable one. A petty it’s not made with CG or even with the engine. Only comics, Max Payne style.
8 out 10.
Old school even in it’s engine, Dreadout dishes a very good pleasant mix of Silent Hill and Fatal Frame.
A few scary moments with a LOT of wandering around trying to figure out what to do next plus a lot of bugs and weird controls is what I got. Sometimes was frustrating and I felt like playing a beta game.
The only thing that I really like was the story end, where everything seems to connect. Shame it’s only in a cutscene where you can find answers for the plot.
I’m hoping that they make a sequel with new engine and more budget, or even a remake, so we can truly enjoy a modern survival horror.
Yep. Farcry 4 is just Farcry 3 with another setting and some upgrades. And a big downgrade. The plot is just too thin, and the main character is so shallow, although I believe that it is intentional.
The setting is beautiful of course. One of the most beautiful games I dove in.
Pagan Min is nowhere near the iconic Vaas, but this comparison between them is inevitable. Vaas made Farcry 3 be about the him when we recall the game. Pagan is most like that guy we know is there, somewhere, waiting for us to do something about him.
But in the end, all things connect. When I stopped to think about, I realized that the entire game is just a frenzy journey, bloody adventure that simply didn’t have to happen. It’s all about how savage and bloodlust Kyrat turned you. It’s all about instinct, eye for an eye, tooth for a tooth, bullet by bullet.
Gosh, gotta play FC3 and FC4 again. Wild experiences.